student work

Student Work

Level Design Projects
The Art Institute of Pittsburgh
Fall 2012

The following projects were created by Game Art students in my Fall 2012 Level Design class. During the semester students developed game levels using the Unity game engine.

Toby’s Quest by Kenneth Outwater

Candy Castle by Nate Loso (Please note: use the “w” and “s” keys and spacebar to navigate the initial menu)

Neolithic Man by Walter Sattazahn

 

Interactive 3D Projects
Chatham University

The following projects were created by MFA students in Film and Digital Technology in my e-Merging Media class at Chatham University. During the semester students developed interactive film projects using the Unity game engine.

Fall 2012

The World of Vintage Movie Art Poster Collecting by Chester Lampman

Major Banana Productions by David Safin

Exploring Dance by Summer Marsh

 

Interior Spaces and Worlds Projects
The Art Institute of Pittsburgh
Winter 2012

The following projects were created by Game Art students in my Winter 2012 Interior Spaces and Worlds class. During the semester students developed game environments in 3DS Max and the Unity game engine. Given that a number of recent video games (notably the Assassin’s Creed series) are set in historical time periods and aspire to a level of historical accuracy,  students were encouraged to choose an historical setting. They then conducted research and created their environments.

Saharan Mosque by Osei Mcmillan

Japanese Villa by Matthew Weber

Himalayan Shrine by Walter Sattazahn

Game Pipeline Team Project
The Art Institute of Pittsburgh
Spring 2013

Groggy Run